Curious Expedition 2 Interview - Roguelike Expeditions - players - Video Pelvic News, Instructions, Exemplary procedures, Reviews and Cultu


Riad Djemili, co-founder of machine-man, speaks with players about the upcoming scary adventure.

The first nigery Expedition flew for many under the radar, but those who played it would confirm the fact that it was one of the most pleasant troubleshone experiences of his year. Coming soon, Nigery expedition 2 will bring more of it, with promises of improvements and refinements that bring the ideas of its predecessor to highlight. We recently sent some of our questions to the continuation of the developers of machine-man, hoping to learn more about the game. Below you can read our conversation with the co-founder of machine-man, Riad Djemili.

"Travel is the heart of our game. So we build on everything we learned in the development of the first game Nigery Expedition and further explore this mechanics. "

_ Curious expedition 2 _ promises deeper travel mechanics - you can talk about the most important ways how to progress to its predecessor in this area?

Travel is the focus of our game, so we build on everything we have learned in the development of the first game nigery expedition and further explore this mechanics. We add many new quilt types that have more specific properties, such as spike plants, which are cheaply crossing at the first crossing the site, but are difficult to cross at the second crossing. We also add directional flows that are easy to traverse only in one direction.

We also make time management an immediate part of the travel decisions of the player. Locations can have different effects, for example based on a new sky calendar mechanism. In addition, we now also have much more control over the paralysis and season the random terrain with many interesting handcrafted offset pieces that will bring many new memorable highlights.

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In general, we feel like CE1 It was about establishing this new traveler CE2 Really, it is about developing our ultimate vision of what it goes in this genre.

Something else the Nigery expedition 2 promising is endless stories thanks to its procedural generation tools, but how do you make sure that the procedural generation is unnamed and engaging stories in the way?

In addition to providing more events and variations in CE2 We have also added the possibility that characters have dedicated relationships with each other, resulting in even deeper player stories. In addition to these process functions, we add something else, the CE1 was missing completely: handmade spectacular campaign stories with which players can learn more about the world we build, and the new mysterious discovereckers who have all their own secret plans. Fortunately, we have collected a lot of experience working on the first title and know how to put together all these components into a coherent piece.

Multiplayer seems to be one of the largest additions Nigery expedition 2 presents. Was this something that has arisen directly by the demand of the players, or was it something you wanted to implement in the first game?

We have seen many players who shared their progress in the game. For example, share screenshots of all your platinum character frames after beating the game with all characters on the highest level of difficulty. We wanted to build on this thought by integrating it directly into the game. The Explorer clubs are also in an eternal secret rivalry and the multiplayer accent that highlights this aspect is just a natural part of the entire new world buildup, which we carry out for the continuation.

"With the new HD graphics, we can get closer to your trekking members. We have added many animations and facial expressions to cause certain feelings, which makes the characters that are so important to them are personal. "

It looks like Nigery Expedition 2 in the first game has made some remarkable improvements to the graphics, and although it maintains a similar aesthetics, it looks much sharper and more alive. Can you talk about the process of changes and improvements that you wanted to implement for this game in this area?

CE1 had some restrictions on how living we could feel the characters. With the new HD graphics we can get closer to your trekking members. We have added many animations and facial expressions to cause certain feelings, making the characters that are so important to them more personal. We also approach a great inspiration, which we already had for the first game: The adventure of Tintin, the comic series of Hergé.

There were any feedback for the first game that you have specifically viewed for the purposes of? Nigery expedition 2 development?

Many players found CE1 too hard to understand (it's fair to say that if they want to be really good, you may want to refer to the wiki created by our community). Some people have put more than 200 hours of playing time in the game. One of the goals of the continuation is to make them more accessible without reducing the complexity.

Anyone who has played the first game has enjoyed the writing, content and the resulting stories. That's why we decided to have more of it: discover more secrets, more events, more characters, more game styles, more items. CE1 gave us the confirmation that the people liked this strange travel / roguelike / character game we invented, so we continue to explore this genre.

About how long does an average playing of nigery expedition 2 be?

We still check this, but it is safe to say that we open the very rigid 1-2-hour roguelous structure of the first game and turn to us a campaign model, in which a campaign will take several hours to finish.

We also add options to make the experience somewhat more error, so you do not have to start completely new to the default settings if you make a wrong train after walking. Once you've finished the campaign, we also have different incentives for you to play the game again and experience another aspect of the campaign or try out another game style. There will be many secret content to discover.

Will the forthcoming console start of the first game contain new functions, updates or content?

The largest feature is of course the controller support, but in general, this is a great way for console players to play the ultimate edition, including all content and free DLCs, which we have added over the years to the PC version of the game.

"We will offer 4k and 60 fps on all platforms that support this."

Will Nigery Expedition 2 Xbox One X and PS4 Pro-specific improvements? Are 4k / 60 fps on the cards?

We will offer 4K and 60 FPS on all platforms that support this. Internally we create assets that even go beyond 4k. The game at 4K to see is really a pleasure. It feels like a living cartoon book that is awakened on your screen to life.

The Xbox Series X is almost completely backwards compatible, up to the original Xbox, while the PS5 is only downwardly compatible with the PS4. What do you think about it as a player?

I love backward compatibility. Personally, I have skipped the PS4, which was a mistake in retrospect, and look forward to playing all the great titles I missed on the PS5. Of course, if I could choose, I would prefer a complete downward compatibility, but for me personally is okay if I can use for a generation.

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