Vampire: The Masquerade Bloodhunt Early Access Versionshinweise vom 6. September
The release notes have just arrived for blood hunt , and here is the _ complete list of changes and corrections_ with this patch added.
Bloodhunt has just become available in Steam Early Access program and is available to all players to try out before the official publication from September 7th.
Players should remember that this is just a pre-beta build of the game, so that not all functions are fully implemented, including player statistics.
Everything is listed here in the versions:
Functional and design changes
Button assignments
We have heard of our players that you want more robust key assignment, and we have made some improvements that we hope you help you to play Bloodhunt with the custom settings of your choice.
The movement keys are now newly binding - this was at the top of the list for players using specific regional keyboards.
The hotkeys for the use of consumables are now also newly binding.
We also resolved a bug with the pickup / interact / feed button that occurred when it was backed up.
- We have changed the standard button for the camera freely changed from [left old] [N] , because Left Old sometimes causes problems with the camera at ALT + Tabbing, which leads to the Player does not always turn as intended.
- The standard key for the gas neutralizer is now up. set [7] Instead of [8]
- Added [V] as an alternative keyboard shortcut to switch the card together with [M]
gas network
We have received feedback that the pace, especially during the game, can be a bit slower, so we decided to reduce the timers a bit!
With these changes, we want to reduce the number of passive play styles towards the end of the game and all who survived in a last, epic conflict! Let us know if these changes make the matches more intense!
INVITE YOUR FRIENDS
Players can now invite their friends in group mode!
Life steel was added to vessels
We have seen that the melee weapons were used too little during the closed alpha. We wanted to make it a bit worthwhile to use these weapons whose use can be quite risky, so melee weapons now offer a life robbery advantage that converts 50% of the damage caused in health for the attacking player.
against fraud
We attach great importance to fair play and as such, Bloodhunt already offers an anti-cheat solution during the Early Access phase.
This will help us to develop our recognition methods while we do our best to fight hacking and fraud.
Our anti-cheat solution will receive continuous updates in the background and if this happens, you will be prompted by Windows to inform you that an update is available.
KNOWN PROBLEMS
Traversal
Although we have made several error corrections at different points where the player could remain or could not cross, but there are still several places where this can happen.
We also found a problem in which players who return from Prague to Elysium may hover in the air and can not walk around in the Elysium. In this case, you can either re-perform the matchmake or restart your client to move in Elysium.
Text and Localization
The game has several texts cut off or missing both in the menus and in the chat user interface in the game and are even wrong in some cases. We still work on the correction of errors in this area.
GAMEPAD
Gamepad support is not yet fully implemented and we are working to improve the gamepad experience. At the moment we strongly recommend players to use mouse and keyboard.
TO INVITE FRIENDS
We are pleased to have this function available, but remember that some problems are to be considered when using.
- Players can not currently add their stream friends as SharkMob-Account friends. As a workaround, please add them for the time being as SharkMob account friends.
- Players invited to another Elysium instance can not send group invitations afterwards. To work around the problem, please restart your game client before inviting when this scenario enters.
- Players may not be displayed correctly in the Elysium social tab, even though they should.
- If a player changes the group, it may be that he ends in a wrong Elysium session when the player has previously changed between different Elysium sessions.
We will work hard to improve the gaming experience with friends and hope to be able to publish improvements in the near future.
Reset challenges when the player finishes a game center a game
Bloodhunt counts his progress as soon as the match is finished for the player. When the player stops in the middle of the game, the challenges and progress of rewards are reset to the state before the game. This is intended, but we would like to attend you.
VoIP
We have found a problem that affects our VoIP functionality when players change the group members in their cotia or switch between servers. If you can not connect to VoIP after playing a group game, restart your client and re-group with your friends to work again.
This is a workaround until we can solve the problem.
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