Stellaris: Tips & tricks for beginners 2022

In our tips guide to Stellaris you can find out:

  • How best to start in a round of Stellaris in 2022
  • What different resources and systems are important at the start
  • Which tricks you can use to always have the nose in front

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General tips on the start

At Stellaris you have umpteen opportunities to create your own people. Look, that your people fits your playing style **. Do you want to expand quickly? Then build a people with whom the costs of taking star systems are lower. Or would you prefer a small, advanced empire? Then focus on research and defense.

If the decision -making options in the editor are too much for you at the beginning, grab one of the prefabricated peoples. The United Nations of the Earth are a solid peoples for the start and well balanced.

After choosing the people, the game options - such as the selection of the difficulty level - come up to you. It is best to place this on one of the medium grade - for example “captain” . So you will be challenged, but not destroyed by overpowering opponents.

At the beginning, also not activated the Ironman mode to unlock achievements. Your round of Stellaris will be secured as a single storage stand and you cannot reload in the event of errors. This can be very exciting, but also frustrating. The remaining setting options can be left on the left in the first rounds.

research ships and exploration

Since knowledge in Stellaris is very valuable, the beginning relies on a quick exploration of surrounding star systems . The exploration not only gives you knowledge of your surroundings, but also access to various anomalies and events.

These Anomalies can grow into large storylines. In every round of Stellaris, for example, there is one of several precursors' events chains. These bring you in the track of ancient stars and have strong rewards - like many resources or unique items - in their conclusion. But even smaller events can give you advantages.

To explore you need research ships including suitable scientists on board . At the beginning you have a research ship with a scientist as commander. Send the ship to explore the surrounding star systems. However, a ship is not sufficient for a quick exploration of the galaxy. So quickly build another research ship and recruit another scientist.

Since researchers since the latest update unity in recruitment and then maintenance costs : The “eager” property, which halves the attitude and maintenance costs of a leader, gold (or influence) is worth it at the beginning. Also recruits scientists with the properties “archeology” and “meticulously”. These researchers receive bonuses at the speed of exploration and to explore anomalies.

How do research work in Stellaris?

Research is related to the scientists in Stellaris. The three research trees in Stellaris have a wide variety of technologies ready and divided according to:

Physics *: Schilde, research and laser Social : Technologies for planet and imperial optimization as well as food production engineer : projectile weapons, rockets and resource mining

In the beginning you increase your resource and research production using the appropriate technologies. So your kingdom comes faster “in driving”. Then you focus on weapon systems, ship types and shields.

Also pay attention to the properties of your researchers. If these fit the researching technologies, you will receive a strong bonus on the research speed . Always try to use the right researchers for the various technologies.

information on the most important resources in Stellaris

Energy credits, minerals and food are the basic resources in Stellaris-the entire economic system is based on this. Manufacturing sufficient basic care is accordingly important.

Energy credits * are the currency in the universe of Stellaris. She produces it with the help of generatoristrics, star systems, trade and more. However, the maintenance of almost all structures and units costs you bare coin, which makes a positive energy credits balance indispensable for a flourishing empire. Minerals form the basis for various resources, consumer goods and alloys. You get them through mining districts, other star systems and more. You need consumer goods for a satisfied population. Alloys, on the other hand, are used for the construction of ships and space stations as well as their upgrades. food explains itself: With food you feed your population. So ensures that it is always available in sufficient quantities.

So that your kingdom grows, you should pay attention to a positive balance in all three resources. Only when you have a sufficiently filled warehouse can you allow yourself a longer thirst phase - this is especially for wars , because ships and armies eat properly resources.

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The galactic market: trade in Stellaris

You exchanged excess resources against credits ** and the other way around the galactic market. This can also be done with your monthly production. For example, if you notice overproduction of minerals, simply convert it into monthly energy credits and thus buy other resources that your Reich needs. But be aware that the exchange does not take 1: 1. The economy in Stellaris is always on the move and so the prices for resources fluctuate.

unity and your first promotion advantage

Another important resource is agreement. You get this through various jobs on your planet, anomalies and other events. As soon as you have reached a certain amount of unity, you will switch a point in your traditions **. These resemble talent trees and later grant you ascent advantages.

In the beginning it is worthwhile for every realm of the tree “exploration” , which accelerates the research and exploration of the galaxy. The more events and habitable planets you discover, the stronger you are later in the game.

If you play an empire with a focus on expansion, choose " spread " instead. This reduces the costs for star bases as well as colonies and their colonies.

We recommend the first promotion advantages:

Technological rise : You get a strong boost on your research.

The Complete Beginners Guide to Stellaris Interstellar rule *: Reduces the cost of stare bases as well as claims and facilitates the spread. Imperial privilege *: reduces the empire spread of the planets - more on this in the section “Reichs spread”.

What do I influence?

The resource influence has become increasingly important since the release of Stellaris. With it you now pay not only your traditions and promotion advantages, but also the expansion of your star kingdom, claims for enemy star systems and various contracts with others are enough.

However, there is still a subdivision into unique costs and maintenance costs to you. Star bases that you build for the expansion of your borders in other systems cost a one -time influence. Contracts, on the other hand, cost a small amount of influence every month. So keep an eye on your influence. Especially for riches who want to expand very strongly, the influence of immense importance.

You get influence through internal factions, power projection and rivalry on other star -rich . The power projection reproduces the relationship between warships to your imperial size. That means: the more ships you have, the more power you have and the more influence you get.

At the beginning of your game, try to get by with other rich as possible and with events to accumulate a lot of influence . You should also explain a weaker kingdom to your rival so that you get a little more monthly influence. It is best to take the empire here, in the direction of which you want to expand.

Tips & Tricks for the Reich Pristonation

The propagation of the empire is intended to illustrate the size and bureaucratic effort that a large star kingdom causes. It increases with every star system that takes you in and every planet that you colonized. Also Districts on your planet are part of the Reich spread . The problem: the higher your imperial spread, the more expensive your traditions and research. This means that you will take a long time with a huge kingdom to get new technologies and promotion advantages.

In the beginning you can still neglect the empire spread, but later it becomes more important. Therefore, always creates a good balance between spreading and generation of research points as well as unity .

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military and wars in Stellaris

The military in Stellaris builds on the classic stone-scissors-paper principle . The different types of weapons, armor and shields have different strengths and weaknesses. An optimal combination is crucial for a win in the battle.

In the first few years of your empire, battles and wars are rather the exception - focus on research, exploration and expansion . If you still have enough alloys, build a few ships again and again. In the event of an unexpected war, you are willing to defend. Also do not forget to rise your stars and to provide them with defense platforms.

The situation is different if you play an aggressive empire that wants to submit to its neighbors. Then you should work on your weapons and brisk as early as possible and keep them up to date. So you put a few star system off your direct neighbor or forces them as vassals under your rule. However, do not bother with all the neighboring kingdom at the same time.

More guides on beginning:

  • Stellaris: The best cheats
  • Dune: Spice Wars: 6 ingenious tips and tricks
  • Elden Ring: War Saps - all about talents and affinities

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